w********1 发帖数: 3492 | 1 Tue, 12 Jun 2012 10:45:13 PDT
AnandTech takes a closer look at the new MacBook Pro's 2880x1800 Retina
display, revealing just how well the display stacks up against its
predecessor and other notebook displays and delving into the details of how
it handles various resolutions.
In looking at scaling, the report explains the new slider option in System
Preferences that allows users to select from a spectrum of resolutions that
include not only the 1440x900 resolution in Retina quality using the full
2880x1800 pixels, but also larger desktop spaces at 1920x1200 and 1680x1050.
Retina Display MBP owners now get a slider under OS X's Display Preferences
that allow you to specify desktop resolutions other than 1440 x 900. At 1440
x 900 you don't get any increase in usable desktop resolution compared to a
standard 15-inch MacBook Pro, but everything is ridiculously crisp. If you'
re like me however and opted for the 1680 x 1050 "high-res" upgrade last
generation, this won't do. Thankfully Apple offers 1680 x 1050 and 1920 x
1200 scaling options that trade a bit of image quality and performance for
added real estate.
AnandTech's report also describes how Apple's display design has done away
with the cover glass that in some circumstances suffers from significant
glare on the standard non-Retina MacBook Pro. Phil Schiller noted during
the keynote introduction that glare has been reduced 75% from the previous
MacBook Pro, and AnandTech calls the Retina MacBook Pro's glare "remarkably
close" to that seen on an earlier-generation matte MacBook Pro.
Comparing color and contrast, AnandTech discovered that the Retina MacBook
Pro's display has remarkably improved black levels, which help compensate
for slightly lower brightness. Contrast is also excellent, making for crisp
and vivid content display.
As with Retina displays on iOS devices, Apple automatically scales text to
display at the crisper Retina resolution, but it is dependent on apps using
Apple's text rendering. AnandTech notes that Google Chrome currently uses
its own text rendering engine and is thus unable to take advantage of the
sharper text available in Safari.
Finally, the report takes a look at how games handle the Retina display,
with Diablo III taking full advantage of the 2880x1800 display as touted by
Apple during the keynote. Some games are able to see the full resolution
while others are limited to the "non-Retina" resolutions topping out at
1920x1200, but it seems reasonable to believe that over time game developers
will be building in support for the ultra-high resolution of the new
MacBook Pro. |
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