b******s 发帖数: 3 | 1 Dear All,
I am not familiar with graphics, but I face the following problem:
>
> This problem is about the most efficient way to do per traingle
> collision detection on 2 meshes.
>
> You could cut down the number of comparisons by calculating 2
> bounding volumes and checking if they intersect first for any
> 2 meshes and then go to the traingular level. But this might not
> be the best option for very small objects that move fast (projectiles).
>
> Once your at the trangular level, whats the m |
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